Doom 3 Resurrection Of Evil Final Boss

  1. DOOM 3: Resurrection Of Evil - Boss Guide - PC - By Kridly ...
  2. Doom 3 Resurrection Of Evil Boss Fight

Doom 3: Resurrection Of Evil. Write.TGAs of the final palletized normal maps for debugging. Monsterbosscyberdemon: Guardian. The Cyberdemon is the final boss and most powerful monster of Doom 3. Hell is the twelfth and final level of Doom 3: Resurrection of Evil.

From DoomWiki.org

Guardian of Hell
Health

800 (guardian), 70 (seekers)

Attack Damage

20 (ground pound), 20 (smash), up to 20 (smash splash damage), 30 (slash)

Found in

Doom: Hell
Lost Mission: Hell Outpost

Cheat spawn

'spawn monster_boss_guardian', 'spawn monster_boss_guardian_seeker'

'My Guardian will destroy you!'

The Guardian of Hell, also simply known as the Guardian, is the second boss in Doom 3, and the final boss in The Lost Mission. It is first seen in Doom 3 when the player reaches the end of the Hell level. This crocodilian-like demon stands more than 15 feet tall, just a little over 2.5 times taller than a human soldier. It guards the Soul Cube and the player must defeat it to obtain the Cube.

Appearance[edit]

The Guardian looks vaguely like a crocodilian, but with a taller and broader jaw, and larger and more muscular arms ending in large round fists that appear to contain cracks full of lava, muscular legs with hooves, a hunched upper body, a very long tail that ends with a ball with cracks full of lava in it, an armored back with traces of lava, and a head that has stereotypical demonic horns. The designers commented in the Making of Doom 3 book that the Guardian was created with the idea of a pre-human Hell during the prehistoric age, and it was something that dinosaurs feared and perhaps made them go extinct.

Its refuge is a large area of Hell that is filled with pillars of rock with slabs of demon flesh that can be seen strewn on some of them.

Its primary attacks consist of punching with its large fists and pounding the ground, which emits large spheres of energy that burst from the Guardian in all eight directions. It can also charge at the player.

The Guardian's tough hide renders it invulnerable to all forms of weapons' fire. The only way to harm and kill this goliath is to take out its seekers. When all the seekers are dead, the Guardian stops and forms a blue sphere above its head which generates more seekers. This blue sphere is the Guardian's only weakness.

Seekers[edit]

Seeker

The Guardian of Hell is blind due to its age; what remains of its eyes are shallow pits.

It summons much smaller creatures dubbed seekers, three at a time, to 'see' for it and locate its targets. The seekers do not attack the player themselves, but they light the area and alert the Guardian to your location with a shrill noise.

Strategy[edit]

Spoiler Warning: Plot details follow.

DOOM 3: Resurrection Of Evil - Boss Guide - PC - By Kridly ...

Killing the three seekers forces the Guardian to generate more of them, revealing its vulnerable spot: a glowing orb of energy in an opening on the Guardian's back. Shooting this orb is the only way to kill the Guardian. As you fight the Guardian, the Soul Cube will inform you of this weakness.

The guardian is relatively easy to kill if you can manage to avoid the energy spheres. Kill the seekers with the plasma gun or the rocket launcher, and when the glowing energy orb appears, unload your chaingun into it. This should kill the beast in four rounds (three if you aim well). It is also possible (although difficult) to kill the monster using two charged BFG shots. It is extremely rare, but possible, to kill the monster in one fully charged shot, due to the high damage output stripping the monster of all its health.

Note that in Nightmare difficulty, the Soul Cube (already in the player's possession) will not damage the Guardian, but will return your health. Seekers are therefore an important source of health if battling the boss on the hardest difficulty.

After killing the beast, the Soul Cube is released.

Unlike most other demons, the Guardian's body does not dissolve.

Resurrection of Evil[edit]

A stone tablet depicting the Guardian.
Wiki

In Resurrection of Evil, the head of the Guardian can be seen engraved on several stone tablets. This could be interpreted in several ways: that the Guardian left Hell to assist in the invasion of the ancient Martian civilization, that members of the civilization encountered it in Hell, that there may be more than one Guardian (a supposition supported retroactively by The Lost Mission), or that it was simply aesthetically pleasing to the game's designers.

The Lost Mission[edit]

A variation of the Guardian appears in Doom 3: BFG Edition's Lost Mission campaign as the final boss. Unlike the original Guardian, this creature does not use seekers and does not have a particular weak spot that needs to be exploited. It teleports into the remains of the Hell Outpost at the end of the mission, and the player must defeat it in order to secure destruction of the Exis bi-directional teleporter and escape from Hell.

Trivia[edit]

Resurrection
  • In the lore of Doom (2016), a previous lord of Hell in an earlier age of demonic reckoning known as the Great Serpent was defeated by an entity called the Guardian. This event led to a shift in the balance of powers throughout the infernal dimension, and resulted in the demotion of the Hell knights to mere gladiators who were forced to do battle in Hell's pits for the amusement of the new dark lord. Whether this Guardian is the same entity as the Doom 3 boss is unknown.

Sources[edit]

  • This article incorporates text from the open-content Wikipedia online encyclopedia article List of enemies in Doom 3.
Monsters from Doom 3
Arch-vile | Cacodemon | Cherub | Commando | Demon | Hell knight | Imp | Lost soul | Maggot | Mancubus | Revenant | Tick | Trite | Wraith | Zombie | Z-Sec
Bosses:Vagary | Guardian of Hell | Sabaoth | Cyberdemon
Alpha:Unfinished Doom 3 monsters
Retrieved from 'https://doomwiki.org/w/index.php?title=Guardian_of_Hell&oldid=241134'
Doom 3: Resurrection of Evil
Developer(s)Nerve Software
Publisher(s)Activision
Designer(s)
  • Adam Bellefeuil
  • Patrick Hook
  • Brandon James
  • David Kelvin
Programmer(s)
Artist(s)
  • Ted Anderson
  • Jake Hernandez
  • Pat Jones
SeriesDoom
Engineid Tech 4
Platform(s)
ReleaseMicrosoft Windows[1]Linux
  • WW: May 24, 2005
Xbox[2]
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Doom 3: Resurrection of Evil is a first-person shootervideo game developed by Nerve Software and published by Activision. It was released for Microsoft Windows on April 3, 2005, as an expansion pack and sequel to Doom 3 and on October 5, 2005, for the Xbox video game console. The Xbox version does not require the original Doom 3 in order to play, and includes The Ultimate Doom, Doom II: Hell on Earth and Master Levels for Doom II.

The video game features eight multiplayer game modes. Resurrection of Evil features twelve new single-player levels, six new enemies including the hunter, four new multiplayer maps as well as new weapons such as the double-barreled shotgun originating from Doom II.

Gameplay[edit]

Doom 3 Resurrection Of Evil Boss Fight

Resurrection of Evil adds in two new main features to the gameplay that the player can use throughout the game. The first, is a tool that was originally developed for Doom 3; 'the Grabber'. The Grabber, like the 'gravity gun' from the game Half-Life 2, is a physics-based weapon that allows the player to pick up and move certain items. It also allows the player to catch fireballs and throw them back at the enemy. Resurrection of Evil has come under some criticism about the use of the Grabber due to the prior popularity of the similar weapon in Half-Life 2. The developers have commented that the tool was originally in Doom 3 before Half-Life 2, and was used to create 'damaged' rooms; instead of building a ruined room, they would build a pristine room and use the grabber to 'damage' it realistically.

There are three major differences between the Grabber and the Gravity Gun. The first is that the Grabber has a limited charge, and thus can only hold onto an object for several seconds. The second is that the Grabber creates a distortion effect that can obscure the player's vision when in use. The third, and by far most important in terms of its impact on gameplay, is that the Grabber can catch and throw projectiles and small creatures, whereas the Gravity gun cannot. This makes it the best weapon for defeating several types of monsters, including the Lost Soul, Cherub, and Trite, which it can throw and kill outright, and the Imp, Cacodemon, Hell Knight, and Vulgar, whose projectiles it can catch and throw back. It cannot catch Revenant missiles.

The second additional feature is the Artifact. The Artifact has three abilities, each of which becomes available after defeating one of the expansion's first three 'boss' monsters. The most frequently commented on is 'hell time', an effect that changes the player's perception to be one of slow-motion, except for the player's own movements. This effect is notable, as something similar was originally introduced as the key new gameplay element of Max Payne, and later used in the 2005 game F.E.A.R..

The Xbox version adds an exclusive new feature to the gameplay: the flashlight is now attached directly to a weapon. In the PC version of Resurrection of Evil, as well as in any version of Doom 3, players cannot wield a flashlight and a weapon at the same time, forcing them to switch constantly between the two. Many players had asked for such a feature to be implemented after the original game's release, and various mods were released to fulfill this. However, in the Xbox version, the flashlight is mounted onto the pistol - the game's most basic firearm - and cannot be mounted onto more powerful weapons.

Another addition is the double-barreled shotgun. It uses the same ammunition as the regular shotgun, but it fires two shells at once, offering much greater stopping power and killing most enemies with one shot. The downside is that with every shot, the weapon must be reloaded in order to be used again. It thus resembles the double-barreled Super Shotgun from Doom II: Hell on Earth.

The ammo capacities for the weapons are also increased (e.g. the Plasma Gun's ammo capacity increased from 450 to 500 rounds). There are three new mini-games on usable arcade cabinets throughout the game, as opposed to the single game of 'Super Turbo Turkey Puncher 3' found in the original. 'Sarge's Big Game Hunt' is an artillery game, Hellanoid is an Arkanoid clone, and 'Martian Buddy Blaster' is a shooter game.

Also in the expansion was the inclusion of four new monsters, not counting boss creatures. The first new monster (also the first monster seen in the game) is the Forgotten One, a Lost Soul variant. It more closely resembles the Lost Souls from the original games, being a blazing horned skull without any cybernetic parts. The second addition is the Vulgar. It is closely related to the Imp, and behaves almost exactly like one. The model used for the Vulgar was the original Archvile model seen in early Doom 3 scans.[citation needed] The third new addition is the Bruiser. At about the same size as a Hell Knight, it has a computer monitor mounted on its face that flashes one of several images on-screen, including an eye when it sees the player and a set of flashing, sharp-toothed jaws. The fourth is the Bio-Suit Zombie, encountered only in a single brief run through a sewage tunnel.

Synopsis[edit]

In 2147, two years after the events of Doom 3, the UAC detects a strange signal from one of its Martian satellites, and consequently sends a team in to investigate. After this, the team finds an Artifact and the forces of Hell are alerted and begin a new invasion. The player, a marine combat engineer who discovers the hellish device, must fight his way through the base to reach the doctor, chased by demons. McNeil, an unseen character in Doom 3, was the whistleblower who notified counselor Elliot Swann and Jack Campbell of Malcolm Betruger's mysterious activities at the beginning of Doom 3.

The marine eventually finds her, and she tasks him with stopping the invasion by returning the Artifact to hell. In his journeys he defeats the three Hell Hunters (demons who were supposed to find the Artifact) and absorbs their powers into the ancient device.

The marine arrives in Hell and battles his way to Betruger, who has become the dragon-like Maledict. After some fighting, Betruger bites the marine, but before he can eat him, the marine shoves the Hellstone down Betruger's throat, causing him to dematerialize. Only his skull remains. The game ends with a bright white light, followed by McNeil's voice saying, 'Marine?... Welcome home.'

Development[edit]

The development of Resurrection of Evil was announced by id Software in October 2004.[3] While Doom 3 was developed by id Software, Resurrection of Evil was developed by Nerve Software. Activision would remain the publisher.

Reception[edit]

Resurrection of Evil garnered mostly favorable reviews; the Windows version holds a score of 78% on the review aggregator site Metacritic,[4] while the Xbox version is rated at 77%.[5] A similar website, MobyGames, ranks the game at 78% for Windows and 79% for the Xbox.[6]

References[edit]

  1. ^'Doom 3: Resurrection of Evil'. GameSpot. April 4, 2005. Archived from the original on October 28, 2011. Retrieved August 17, 2013.
  2. ^'Doom 3: Resurrection of Evil'. GameSpot. October 5, 2005. Archived from the original on August 6, 2013. Retrieved August 17, 2013.
  3. ^Adams, David (October 24, 2004). 'Doom 3 Expands'. IGN. Retrieved March 1, 2009.
  4. ^'Doom 3: Resurrection of Evil (PC: 2005) Reviews'. Metacritic. Retrieved March 1, 2009.
  5. ^'Doom 3: Resurrection of Evil (Xbox: 2005) Reviews'. Metacritic. Archived from the original on May 20, 2009. Retrieved March 1, 2009.
  6. ^'DOOM³: Resurrection of Evil'. MobyGames. Retrieved May 31, 2010.
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