This is a list of the preset tactics that can be used for party members in Dragon Age: Origins. 1 Healer 2 Combat Mage 3 Damager 4 Supporter 5 Controller 6 Debilitator 7 Defender 8 Archer 9 Scrapper 10 Special cases 10.1 Dog 10.2 Shale A basic healing build, usable by: Mages Basic combat mage tactics, not visible to the player, used by: Mages A nuking build, usable by: Mages A buffer, usable. Jun 05, 2010 This is NOT a tutorial to replace the head of an existing character or to override any pre-existing head morph presets already available. So to clarify once more, this tutorial is going to show you how to bring your custom created head morph made in DA Toolset and make it available to use in the Character Creation screen for a NEW GAME. This Dragon Age: Origins mod is a vibrant, over-the-top shader preset for those who like their fantasy a little less muddy-green. Dragon Age: Origins.
Dragon Age Origins Body Mods
Or, how to manually edit the chargenmorph file!So... we all know the preset faces SUCK THE SLOTH DEMON, yes? Of course they do. Granted, we're not talking Oblivion, where you honestly wonder if the designers had ever actually SEEN a human before, but still... they're not pretty. And if there's anything we know, it's that THEDAS IS FOR PRETTY PEOPLE.
Dragon Age Origins Walkthrough
Sure, it isn't too tough to just rename a file and stick it in the override folder to replace one of them. Right? (at this point if you're not saying right... you may want to take a step back since I don't want to have anybody breaking their game or anything. You should already be pretty comfortable installing mods in DAO if you want to try this out.)How To Mod Dragon Age Origins
But... what if you want to add more? What if eight presets just AREN'T ENOUGH?
Well, you can hope and pray someone made a modified chargenmorpcfg.xml file for you, mash it with the one you already have using something like this utility... only to find out the lovely faces you saw on Nexus are only set up for replacement. And then you can sit and wonder, of those eighty faces, which eight will be the winners. Or you can find one with the most absolutely perfect male elf (and Maker knows they're not easy to do!)... and then three or four others that look like they fell off a truck face first into the ugly patch. Why take all when you just want Mr. Handsome? You don't have to!
You can take that chargenmorph file and make it your BITCH.
Seriously, if you can type and you can install a mod, you can do this. I promise.
Basically, this file is what the game draws from to give you the options you see in the character creator. The creator itself is in no way limited to the number Bioware gives you. You can have two presets, or two hundred. You just need to put them in there.
First, find your file. Apologies for my mac-loving friends, but I know nothing of the apple beyond my cell phone, so I've got no idea where yours is. It's wherever your mods live.
It should be somewhere around here: documents/bioware/dragonage/packages/core/override and it should look something like this:
Don't just double-click the file- it'll open in your default browser which is of no help to you. Open it in notepad. (not word, not notepad plus, not notepad with wheels, just vanilla notepad. Trust me, the fancy versions don't like it. No idea why, but I've tried.) I think the mac equivalent is textedit. You basically want the most vanilla plain text editor you've got.
First thing. Save a backup. Just in case.
You'll see something that looks like this.
Don't make that face. It'll freeze that way and then where will you be? It only looks scary. It's trying to trick you, don't listen to it.
So, you've got your file open. Time to add some heads!
Saerwens Mor and Mop files
Spidercat's Boys
15 Faces by Tori
Auroras pretty faces
Dalls_Faces
Female Faces
Ferelden Models
Male Faces
Pretty Faces
Ferelden Models
That should get you started. Take your pick. Take several!
Now you've got a couple .mop files. They may or may not have unique names. They may or may not have the same names as the preset. What you want are unique names. If they're unique names go ahead and keep them (if you want). If they're named something like 'EM_CPS_P03' change it, since that's set up to replace an existing preset. Name them anything. Name them after your lunch. Just make sure they end in .mop
Go to the chargenmorphcfg file open in notepad. Find where they go. The preset faces are first, and their order is human male, female, dwarf male, female, elf male, female. Make sure you put them in the right gender and race spot or the game will get gumpy. And then it'll crash.
See how the format is? Follow it, and pop them in after the existing faces. Go nuts.
[resource name='yournewface1.mop' /]
[resource name='yournewface2.mop' /]
[resource name='yournewface3.mop' /]
Like such but with < and > instead of [ and ]. I personally like to make sure the names contain the race/gender prefix bioware already uses, but that's optional. You don't have to worry about subdirectories here. As long as the files for the heads themselves are in the override folder you're good. The important thing is that the names in the file have to match the names on the .mops you downloaded. When it looks in your override folder for them they'll have to mesh or it won't work.
Once that's done you should have something like this:
It is a huge, unruly, boring pain in the ass. But it's EASY. Time consuming, sure. Complicated? Not even close.
Finished? Go to save as, select 'all types' from the dropdown, and double click on the old chargenmorphcfg file. Overwrite. (since you made that backup, right??).
Open your game. Admire the new hotness.
Warnings:
A lot of head mods out there (hurhur head) will require you have other mods installed. I counted a grand total of TWENTY THREE required by Female Faces Compilation alone. Make sure you read all the instructions. It may require you have a pineappletree's eyes, bidelle's cosmetics studio, more hairstyles, tucked hair, LOTC hair, wyld tats... you get the point, yeah?
See? Really, really simple, isn't it?